Idiom: An installation who’s meaning may not be clearly stated by its composition of elements. For example the, Wedding Rock contains a space that emphasizes the rocks may have once been together and have simultaneously separated. Linking the two pieces of rock that were once united represents the light in the darkness.
Material: Materiality has a great deal to do with unity. Within the concept a designer creates, all of the materials used have to be in unison with one another in order for the design to be successful. The concept must include the lines of the landscape (designing with the spatial area in mind) in order for the design to stand the test of time.
showing color, unites the color variation within the hat worn by
Carlos.
Commodity: “A thing is determined by its nature and if it is to be fashioned so as to work properly, its essence must be investigated and fully grasped,” (Gropius, on Roth 12). Commodity and the future go hand and hand. When developing a space to accommodate a specific purpose, it is important see the space through a multi-view scope in the sense that the designer could possibly be making a permanent installation into the earth. If proven to be a firm design, it may severe several generations to come that may utilize the space differently than intended. “We shape our buildings, and afterwards our buildings shape us,” (Winston Churchill, on Roth 58).
I feel that this mask is an example of commodity because in the
begining it was a normal masquerade mask but once I reread "Little Red Cap," my
artifact then shaped my sense of thinking and my way of process.
Firmness: “…when architects and engineers took particular delight in making structures do more and more work with less and less material, seemingly in defiance with gravity, while showing the structure more clearly,” (Roth 25). Firmness deals with creating a concept that is both a physical structure that serves a purpose and a perceptual structure appealing to delight. Much like a double-meaning word, firmness can be used in the sense of even designing a chair. The purpose being to create a desing that will stand the test of time while, accommodating seating and being visually appealing at the same time.
When making Pat's chair, a project in
drafting, we had to consider the limited amount in material and accomodate
the needs of Pat while ensuring that the finished product was one in
which would remain firm for a lengthy period of
time.
Delight: “Because our visual pleasure in architecture arises from our perception of it, we must start by considering how the human eye and mind receive and interpret data of architectural experience,” (Roth 67). I feel that the term Delight focuses most on evoking human emotions through the senses. As humans, our eye is immediately drawn to things such as proximity, repetition, rhythm, scale, and the figure-to-ground relationship of the objects that we perceive. If the object evokes enough emotion to the eye, it can leave the individual in a state of desire, wanting to feel, smell, hear, or possibly even taste the object.
Images inspired by Roth 69, in the sense that the mind chooses what it wants to see.
Synopsis: When I align all of these words on a page they create a Cause and Effect situation in my mind.
When a designer creates a concept that > Illuminates > Creating an Idiom > Through the usage of Materials > The natural senses will be evoked generating satisfaction through > Commodity. Firmness. Delight.
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